WoS Documents
Source by WoS
Total : 9
Computing Games: Bridging the Gap Between Search and Entertainment
Year: 2021 Authors : Primanita, A; Khalid, MNA; Iida, H; Citation : 0 | IMPACT FACTOR : 0 | IMPACT FACTOR 5 YEAR : 0 Publication Name : IEEE ACCESS URL: https://www.webofscience.com/wos/woscc/full-record/WOS:000652509600001 |
Ascertaining the Play Outcome using the Single Conspiracy Number in GoBang
Year: 2020 Authors : An, Y; Primanita, A; Khalid, MNA; Iida, H; Citation : 0 | IMPACT FACTOR : 0 | IMPACT FACTOR 5 YEAR : 0 Publication Name : 2020 IEEE CONFERENCE ON GAMES (IEEE COG 2020) URL: https://www.webofscience.com/wos/woscc/full-record/WOS:000632592300095 |
Characterizing the Nature of Probability-Based Proof Number Search: A Case Study in the Othello and Connect Four Games
Year: 2020 Authors : Primanita, A; Khalid, MNA; Iida, H; Citation : 0 | IMPACT FACTOR : 0 | IMPACT FACTOR 5 YEAR : 0 Publication Name : INFORMATION URL: https://www.webofscience.com/wos/woscc/full-record/WOS:000546987200014 |
Analysis of Boardgames using Eye-tracking: Case Study with Gomoku
Year: 2019 Authors : Kang, XH; Zhang, ZL; Primanita, A; Khalid, MNA; Iida, H; Citation : 0 | IMPACT FACTOR : 0 | IMPACT FACTOR 5 YEAR : 0 Publication Name : 2019 INTERNATIONAL CONFERENCE ON TECHNOLOGIES AND APPLICATIONS OF ARTIFICIAL INTELLIGENCE (TAAI) URL: https://www.webofscience.com/wos/woscc/full-record/WOS:000524126200021 |
Analysis of Card Collection Game 'Hearthstone'
Year: 2019 Authors : Xiao, C; Primanita, A; Khalid, MNA; Iida, H; Citation : 0 | IMPACT FACTOR : 0 | IMPACT FACTOR 5 YEAR : 0 Publication Name : 2019 INTERNATIONAL CONFERENCE ON TECHNOLOGIES AND APPLICATIONS OF ARTIFICIAL INTELLIGENCE (TAAI) URL: https://www.webofscience.com/wos/woscc/full-record/WOS:000524126200017 |
A Comparison Application of the Genetic and Steepest Ascent Hill Climbing Algorithm in the Preparation of the Crossword Puzzle Board
Year: 2018 Authors : Sazaki, Y; Primanita, A; Satria, H; Apriliansyah, R; Citation : 0 | IMPACT FACTOR : 0 | IMPACT FACTOR 5 YEAR : 0 Publication Name : 2018 12TH INTERNATIONAL CONFERENCE ON TELECOMMUNICATION SYSTEMS, SERVICES, AND APPLICATIONS (TSSA) URL: https://www.webofscience.com/wos/woscc/full-record/WOS:000469274400011 |
Application of the Steepest Ascent Hill Climbing Algorithm in the Preparation of the Crossword Puzzle Board
Year: 2018 Authors : Sazaki, Y; Primanita, A; Satria, H; Apriliansyah, R; Citation : 0 | IMPACT FACTOR : 0 | IMPACT FACTOR 5 YEAR : 0 Publication Name : PROCEEDINGS OF 2018 4TH INTERNATIONAL CONFERENCE ON WIRELESS AND TELEMATICS (ICWT) URL: https://www.webofscience.com/wos/woscc/full-record/WOS:000451374700033 |
Comparison of A* and Iterative Deepening A* Algorithms for Non-Player Character in Role Playing Game
Year: 2017 Authors : Primanita, A; Effendi, R; Hidayat, W; Citation : 0 | IMPACT FACTOR : 0 | IMPACT FACTOR 5 YEAR : 0 Publication Name : 2017 INTERNATIONAL CONFERENCE ON ELECTRICAL ENGINEERING AND COMPUTER SCIENCE (ICECOS) URL: https://www.webofscience.com/wos/woscc/full-record/WOS:000426923800038 |
Pathfinding Car Racing Game Using Dynamic Pathfinding Algorithm and Algorithm A
Year: 2017 Authors : Sazaki, Y; Primanita, A; Syahroyni, M; Citation : 0 | IMPACT FACTOR : 0 | IMPACT FACTOR 5 YEAR : 0 Publication Name : 2017 3RD INTERNATIONAL CONFERENCE ON WIRELESS AND TELEMATICS (ICWT) URL: https://www.webofscience.com/wos/woscc/full-record/WOS:000426451600034 |