Scopus Documents
Total : 12
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Content based image retrieval for multi-objects fruits recognition using k-means and k-nearest neighbor Authors : ANGGINA PRIMANITA Citation : 16 Cover Date : 2017-07-02 Type Doc : Conference Proceeding Publication Name : Proceedings of 2017 International Conference on Data and Software Engineering, ICoDSE 2017 ISSN : DOI : 10.1109/ICODSE.2017.8285855 |
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Pathfinding car racing game using dynamic pathfinding algorithm and algorithm A? Authors : ANGGINA PRIMANITA Citation : 7 Cover Date : 2017-07-02 Type Doc : Conference Proceeding Publication Name : Proceedings - ICWT 2017: 3rd International Conference on Wireless and Telematics 2017 ISSN : DOI : 10.1109/ICWT.2017.8284160 |
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Comparison of A? and Iterative Deepening A? algorithms for non-player character in Role Playing Game Authors : ANGGINA PRIMANITA Citation : 6 Cover Date : 2017-01-01 Type Doc : Conference Proceeding Publication Name : ICECOS 2017 - Proceeding of 2017 International Conference on Electrical Engineering and Computer Sci ISSN : DOI : 10.1109/ICECOS.2017.8167134 |
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A comparison application of the genetic and steepest ascent hill climbing algorithm in the preparation of the crossword puzzle board Authors : ANGGINA PRIMANITA Citation : 4 Cover Date : 2018-07-02 Type Doc : Conference Proceeding Publication Name : Proceeding of 2018 12th International Conference on Telecommunication Systems, Services, and Applica ISSN : DOI : 10.1109/TSSA.2018.8708776 |
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Computing Games: Bridging the Gap between Search and Entertainment Authors : ANGGINA PRIMANITA Citation : 4 Cover Date : 2021-01-01 Type Doc : Journal Publication Name : IEEE Access ISSN : DOI : 10.1109/ACCESS.2021.3079356 |
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Application of the Steepest Ascent Hill Climbing Algorithm in the Preparation of the Crossword Puzzle Board Authors : ANGGINA PRIMANITA Citation : 3 Cover Date : 2018-11-08 Type Doc : Conference Proceeding Publication Name : Proceeding of 2018 4th International Conference on Wireless and Telematics, ICWT 2018 ISSN : DOI : 10.1109/ICWT.2018.8527821 |
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Ascertaining the Play Outcome using the Single Conspiracy Number in GoBang* Authors : ANGGINA PRIMANITA Citation : 2 Cover Date : 2020-08-01 Type Doc : Conference Proceeding Publication Name : IEEE Conference on Computatonal Intelligence and Games, CIG ISSN : 23254270 DOI : 10.1109/CoG47356.2020.9231621 |
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Characterizing the nature of probability-based proof number search: A case study in the Othello and connect four games Authors : ANGGINA PRIMANITA Citation : 1 Cover Date : 2020-05-01 Type Doc : Journal Publication Name : Information (Switzerland) ISSN : DOI : 10.3390/INFO11050264 |
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Ear image recognition using hyper sausage neuron Authors : ANGGINA PRIMANITA Citation : 0 Cover Date : 2015-08-01 Type Doc : Conference Proceeding Publication Name : International Conference on Electrical Engineering, Computer Science and Informatics (EECSI) ISSN : 2407439X DOI : |
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Analysis of Boardgames using Eye-tracking: Case Study with Gomoku Authors : ANGGINA PRIMANITA Citation : 0 Cover Date : 2019-11-01 Type Doc : Conference Proceeding Publication Name : Proceedings - 2019 International Conference on Technologies and Applications of Artificial Intellige ISSN : DOI : 10.1109/TAAI48200.2019.8959853 |